
You just might want to make sure you and your friends define the parameters for the term before discussing it so that everyone is on the same page. No matter what your preferred definition is for OTK, everyone can agree that a one-turn kill is a large amount of lethal damage. Mage Cards (27) Lock Card Listing Neutral Cards (3) Copy Deck For The goal of this Hearthstone Quest Mage OTK combo deck is to use Grey Sage Parrot combined with Time Warp We do this by completing the Open the Waygate quest. If you’re the type of person who interprets OTK literally, you might find the more liberal use of the phrase to be deceptive. They have no issue using it to reference any turn that deals a high amount of lethal burst damage.

Other players allow for the term to be defined more loosely. For them, a one-turn kill is only accomplished by taking someone’s health from 30 to 0 in a single turn. Some people hold strict definitions of the phrase OTK. Sometimes, this phrase could be used to describe highly aggressive decks, but it can also be a key part of tempo decks that use combos as their win condition. In general, it’s meant to express a deck’s ability to deal large amounts of burst damage. We want Mages to be more interactive with the opponent to achieve victory, rather than delay the game until they can. In Hearthstone, OTK represents an abbreviation for the phrase “one-turn kill.” While the phrase is conceptually simple, there’s a bit of variance in the way that it’s used. The 8-cost made for an un-interactive experience where the Mage only needed to do 10 damage during the course of a game and then double you for the win. This deck doesn't run a variety of cards considered to be staple in most mage decks, like Frostbolt, Fireball, and Firelands Portal, and they are instead replaced with more aggro-teched cards like 2x Healbot (and Duplicate for Healbot), 2x Blizzard, 2x Flamecannon, 2x Volcanic Potion, and to an extent, Yogg-Saron, Hope's End.Īrcanologist versus Mad Scientist: The largest reason for this choice is the fact that you usually don't want to get Duplicate off of your Mad Scientist, because it ends up screwing you over when you want to drop an Arcane Giant casually or a Healbot to stave off death.Įthereal Conjurer and Cabalist's Tome: You really don't need either of these as Glyph, Babbling Book, and Forgotten Torch are enough to complete the quest however, as a means of adding to your consistency, these help quite a bit.Īlso, by making some substitutions, a Reno version of this deck is definitely possible, I will link a version of it when I complete it's composition.As is the case with many games, Hearthstone has numerous phrases and abbreviations that can be overwhelming for a new player.Ĭard games in particular are littered with terms, like Bomb, Cantrip, Mill, Ramp, Burn, and Bounce, that can be a lot to take in, but once you learn, it all becomes second nature. Jimons Time Warp OTK Mage 1Open the Waygate1 2Arcanologist2 2Frostbolt2 2Primordial Glyph2 3Arcane Intellect2 3Frost Nova2 3Ice Barrier1 3Ice Block2. So, basically this deck would revolve around heavily controlling the board using Blizzard, Flamestrike, Polymorph, and other random mage spells given to you until you assemble the combo of 2x Arcane Giant, Time Warp, and Echo of Medivh for a total of 32 damage, not including any extra damage from hand you happen to have on your extra turn. Skeleton Mage Deck 16 spells, 11 minions, 1 hero card, 2 locations Mech Mage Deck 2 spells, 28 minions Naga Mage Deck 14 spells, 16 minions Mozaki OTK Mage.

Mysteries of the Phoenix: Druid and Hunter Mysteries of the Phoenix: Warrior and Rogue Duels Advanced Guide - With Deck Lists and Treasure Tiersĭuels: Practical Guide to go Infinite in HC Duels
