
- #PCSX 1.2.1 FULL#
- #PCSX 1.2.1 CODE#
- #PCSX 1.2.1 PC#
You will be able to play certain games on lower-end machines thanks to this feature.
Additional optimizations (hacks) to speed up emulation. This feature is quite user-friendly and easy to use. #PCSX 1.2.1 CODE#
It can also be used to skip code where emulation is still broken (which ultimately can make the game playable).
#PCSX 1.2.1 FULL#
Full game-pad support makes it possible to emulate every Dual Shock 2 feature.
#PCSX 1.2.1 PC#
Proper SPU2 emulation helps reproduce PS2 audio or even enhanced audio on the PC which is not a trivial task considering the lack of documentation and the fact that it has to synchronize with many other emulated processors. Dual core support allows PCSX2 to use up to 3 CPU cores speeding up the emulator significantly. Due to the fact that PS2 machine code is an entirely different language from x86 machine code these re-compilers are probably the most complicated parts in PCSX2. They are used to translate some parts of the original PS2 machine code into x86 machine code, speeding up emulation. Re-compilers for Emotion Engine (EE), Vector Unit 0 (VU0) and Vector Unit 1 (VU1). Ability to record in full HD with the built-in video recorder (F12 using the GSdx plugin). Increase or decrease the game speed by using the built-in frame-limiter for fast grinding or passing hard spots by slowing them down. Use any controller (PS3,Xbox360 etc) that works on Windows, keyboards and mice.
Anti Aliasing and Texture filtering to make your old PS2 games look better than their HD remakes!
Higher definition graphics: with PCSX2 you have the ability to play your games in 1080p, or even 4K HD, custom resolutions up to 4096x4096. Unlimited memory cards: you can save as many memory cards as you like, you are no longer limited to the single physical cards ranging from 8mb to 64mb.
Savestates: you can press one button to save the current "State" of your game. This does NOT mean PCSX2 isn't using the full power of your CPU, it is normal.
Even if you have exactly 2 cores, the emulator will not cause 100% CPU usage because of the way threading works. PCSX2 only uses 2 cores,so if you have more the CPU usage will be way less 100%. To make PCSX2 efficiently use 4 or more cores will require major code changes. Currently up to 3 cores are supported (2 cores and an additional one if the new MTVU speed hack is used). The project is open source, and it is licensed under the GNU General Public License v3. Though not yet perfect the program can successfully emulate most commercial PS2 games at playable speeds and good visuals (often better than the original PS2). The emulator achieved playable speeds only by mid-2007 and subsequent versions have improved speed and compatibility making it both the ultimate solution for PS2 emulation and the instrument to keep and preserve the PS2 legacy in the modern world. It was started by the team behind PCSX (an emulator for the original PlayStation) back in 2002, and as of early 2012 development is still active. PCSX2 is a PlayStation 2 emulator for Windows and Linux.